Ubisoft provided For Honor players a peek at the For Honor game’s future now with the announcement of two fresh seasonal upgrades, set to arrive in August and November, that will add new heroes, maps, equipment variations, and other additional features to the For Honor game with Cheap For Honor Steel Credits. But even bigger than this is the promise of a brand new”dedicated host infrastructure” that is coming”further down the road.”
Ranked tournaments, which Ubi started testing last month, are also along the way, as is a new four-on-four PvP mode and”more robust” coaching options. Balance changes will continue to be made, a number intended to”improve elements of the struggle system to make assaulting more advantageous whilst putting more pressure on defence” Some of those changes are actually already set up on the For Honor PTE, which also began a new session today.
Ubisoft said it’s working on making improvements to the existing online system that it hopes will enhance overall stability. “We have done one patch today to improve stability,” said For Honor game manager Damien Kieken explained. “We did some improvements too about the patch of last week, we introduced routers for duel tournaments which will ship through Season 3, to also manage the NAT differently. So it is a constant work we’re doing and we do, until the dedicated servers are used in the live atmosphere.”
But it’s the addition of dedicated servers that’s the big news here. Kieken confessed in a blog article that For Honor has struggled with”online struggles” pretty much from the start.
“We saw that we had connectivity and stability problems, mostly on 4v4 manners, so it is one of those things we’ve looked at and worked on a lot since the For Honor game launched. And during that process, we decided to perform an analysis of the entire online infrastructure we now have and compare it to other existing ones,” he explained. “And in the end, based on all of the information we accumulated… we decided to do the transfer and to migrate to a dedicated server technology.”
Kieken said that committed servers”could help us in the future for the things we want to do next,” but will also have a more immediate impact for For Honor gamers. “With dedicated servers, you don’t have session server migration anymore, so there is no For Honor game pausing when someone leaves the session. You won’t need to manage your NATs. You don’t have to look at your NAT should you want to play with a friend or things like this,” he said. “So it will also benefit greatly the general experience of the participant, from matchmaking to the For Honor game session , to playing with friends, and things like this”
It’s almost enough to make you wonder why the For Honor game did not have committed server support right from the beginning, but better late than never, I guess. And it is going to be overdue: Kieken said that moving to dedicated servers is a big undertaking, akin to”shifting the engine of a car while it runs,” and at this point that a timeframe for the change hasn’t been put. Based on the”Road Since Launch” roadmap, however, it appears they will not be added into the match until sometime following the rollout of season for in November.